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Welcome To Distant Dreams, a unique horse and wolf roleplay. This rpg is unlike any other you will ever see. A riot has arisen between the equines and the wolves. Will you side over with the wolves or the equines, or perhaps you think that the war is pointless and wish to be left alone. Regardless of the side you choose, there will be blood.
Season:
[x] Breeding :YES [x] Birthing :NO
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General Board (5 sub-boards) This is a board that members may commute freely amongst themselves about things that can or cannot have anything to do with rp'ing.
Pretentious Path This land is devoted solely for increasing a herd. Equines of all types come here to find more members for their harem. With the tensions of war, many are trying to ease the fear by gathering more warriors, or creators of warriors. Stallions, Mares, and Foals are all welcome to try and find a home. And in these troubled times, one is definatly needed.
Waterdrop Oasis Slight drops of rain fall steadily here in the oasis. It creates a mystical atmosphere, that seems as if from a dream. Many couples come here to breed and birth the little ones that they have been carrying for some time now. Most of the land is safe from predators, especially if you stay within the oasis. But if you or a lone foal venture too far from the lush grasses and cool tropical trees shadows emerge. And what lurks within them isn't always friendly.
Headstone Hideaway This is the land where death becomes apparent within a soul. You've heard how fighting leads to death, well to make it easier on the few who didn't have the luck to make it to the graveyard, we made it all in one. Fighting is apparent here, the blood stains have dyed the ground red. And the stench of death burns into your mind forever. This grim place would frighten anyone, but adding predators to this place just make it midevil.
Gazanar Valley The land is a mountainous region. Forests cover the most part, however there are also many clearing. A main river flows through the middle of the land, with many small streams branching off from it. The waterfall that supplies all main river streams from the north. It is a grand waterfall and has many safe haven sanctuaries to recoporate. Also nestled in a ridge on the east side is a large pond with a small island dotting the middle. The island is covered in sand and has one large oak tree that is twisted from its years. On the west side of the kingdom is where the tallest mountain peak reaches into the sky. From this peak a small grassy nole sticks out from the rest, with a large boulder on the edge. Here is where the leader assesses his land. From here you can see all the kingdom. To the south is the swamplands. Here many serpents find life, and also Exile's wisest companion, Felicity. The east is where all of Exile's dirty deeds are done, here you will find many prime areas to breed. In the middle of the lands is a large valley with a high crest in the middle. Here is where Exile spends most of his time, he greets visitors and calls meetings here. In the middle of the greatest of his forests is where he turns in for the night. A large boulder which has spindly trees growing from it is set in perfect form for a small cavern. From here you can see worn paths to all of the main areas in Exile's lands. The ladies are always welcome, however geilds keep wary Exile does not commend you on trespassing.
Bow To Him;; Exile
Forever&&Always;; none so worthy.
Somebody Has To Take It Someday;; blood doesn't run well enough.
Trecherous winds leave no mercy to those in its path. They'll create tornadoes and kill all, sometimes picking up the water and flames, making fire tornadoes and water twisters. That's not all. A low fog clings to the terra all day and thickens at night, never disapperaring you may get lost forever. Bones litter the paths of PC for mile upon mile. Where you step, -crack-another bone. The river is poisonous and the vegetation deadly. Best For Party Boy is the field of weed. Fire comes by alot and lights it. Ahh they do you get high as a kite. Don't be fooled by its innocent looks, it'll snap you up for lunch. Blood is the dirt, it cakes the land and all the foilage. There are even bubbling geysers of blood. Some normal bubbling pits of water, keeps you young forever. Eyes follow every step you take, every move you make. If not careful they'll get you. The worst weather ever imaginable comes here. Scorching heat that'll kill you, freezing snow storms, even in summer. Lighting storms are daily here, but the only way to escape it all is to go to the mountain and caves. Caves have gems in the wall, don't pick them all or cave in, they serve as the quarters for the herd. Chambers are the rooms. Only light by the cracks in the walls. There in the wall on the top of the mountain is one giant cavern, the lead and his lady's room, only they are permitted up there and their young. Sound pleasant? Didn't think so. There is one good thing. The king of the lands, Party Boy loves to party. Only his herd is allowed to them. Tresspass and he will hunt you down and kill you, if his lands don't get to you first.
Death's Valley Evanescence. It means to disappear gradually, or to vanish or fade away. This land is perfect if that is what you wish to do. The land is a type of haven, despite the name. Green grass covers the rolling landscape all year, unless covered by snow. Sweet-smelling maple trees cast shady shadows on the land. The land is protected by a ring of mountains, and they're hollow. Caves and walkways hang ominously in shadowed corridors in the heart of the mountains. Mist clings to the grounds in the mornings, and fog at night. Predators live in the hills, waiting for unsuspecting victims to stumble into their traps. Evanescence rules here, and if he doesn't scare you, his queen certainly will.
The Freedom Fighters This land is divided in half in itself. Half, solely for the male equines, and half for their more femine counterparts. Those who find themselves too good or too free for the family life live here. Or the ones that think they are just too damn sexy to ever live in a herd. Nothing but a life of living large and banging girls for the bachelors. And nothing but stares from the boys on the bachelorette's side. Over all, the land it horrible. The sun beats down on it day in and day out, cracking the tan floor of the land. Trees grow sparsely, and stunted, vegetation must be stolen from other lands to survive, so the clan is forever going to places they shouldn't go to. But they're free spirits, what do you expect?
The Wall Down the center of the great divide is a place called the wall. There is actually a wall there, although it is crumbling with age. The creatures of this valley walk this wall like a tightrope. Soldiers are placed periodically along this wall, both canine and equine, to keep the other side from coming through. If there was a breach a full out war would break. Mostly young soldiers are kept on duty, although they don't take it as seriously as the elders do. The walls security is down, will anyone take advantage of this?
Sandstone Flatts This place is located in the middle of the great divide. It would seem that it was created for the soul purpose of battle between equines and canines. The ground refuses to grow into anything but a sandy, rocky, hot terrain. Futile attempts at growth are made, but nothing is ever green. Lack of rainfall creates an atmospere that would kill you in less than three days. It is a horrible place, and maybe that's why it was dubbed for war.
Lovers' Lagoon Feel anxious. Want to get rid of those little ones just waiting to be born. Well, here is the place. Breeding and birthing are allowed here, and although there is a higher rate of predators, the swamp makes it easier for smaller creatures to get away. Anything much heavier than a wolf could be sucked down into the mud and never to be seen again.
Moonlit Planes A large plane covered in ice covers most of the territory. During the night the moonlight bounces off these planes giving them an eere glow, hence the name. But not the whole area. Up north there is a huge mountian range. Three streams run through the upper most portion turning into three large waterfalls near the bottom. These waterfalls pool into three ponds then continue on as streams that run, twisting throught the territory, suppling water to creatures of sorts and life to the scarce vegitation. These streams are mainly fed by melting ice, keeping them going all year. These moutians are covered with glaciers making it near impossible to climb to the top, but some have and what a site it is if you do. Closer to the bottom there are many scattered caves, stunted bushes, trees and dead grass protect the entrances and floors inside. Many wolved stay in these caves for shelter from bad weather, when they have pups and other sorts of reasons. These caves are unquie though, they all connect through a series of small tunnels. Though on particular tunnel leads upwards about ten feet into two large caves. The first one is covered in living grass and the walls covered with vines and bushes. This is where the leaders and thier pups sleep. To the left is identical in every way and this is where the nursing pups and thier mothers stay. Outside these two caves a small pool of water has formed from a hole above, they can drink here without having to wonder outside. But that is all that covers these lands, the planes, the mountianous region and a few stunted trees scattered about. Though prey here is great mainly consisting of red deer, reindeer, moose and bison, and an occasional bear.